BBS door game
BBS door games are computer games played on bulletin board systems. [1] These games were often called "doors," "chains," or "externals" because they were external applications that ran outside of the main BBS program.[2]
Door games have been described as "the 'apps' to the BBS platform."[3] A sysop could differentiate his BBS from others by adding various games.
Genres
There were many genres of door games. Some of the most popular included:
- Strategy games such as TradeWars 2002[4], Solar Realms Elite [5], Space Dynasty, and Barren Realms Elite[6]
- Role playing games such as Legend of the Red Dragon[7], Arrowbridge and Assassin
- Board- and card-style games such as Global War and Global Backgammon
Technology
The reliance on telephone technology resulted in some characteristics of door games:
- Because most BBSes had only one phone line, door games tended to be asynchronous: multiple players could not play a game together in real time.[8] Most door games took a turn-based approach[9], where multiple players each had a set number of turns available each day. [10]
- Door games were usually local[5] and highly social.[11] Because users accessed a BBS by phone, they tended to call BBSes within their own area code in order to avoid long-distance charges. [3]
- Because of low bandwidth, most door games could offer only simple text graphics[5][12], and instead emphasized gameplay and social interaction.[13] In this way, BBS door games were similar to interactive fiction of the 1980s or the social games popular on platforms like Facebook and iOS in the 2010s. As one entrepreneur wrote, "The primary advantages of a persistent, continually updated world with social gameplay far outweighed the fact that downloadable single player games had much better graphics."[3] Some authors tried to side-step the graphical limitations of BBS technology by writing stand-alone graphical front-end clients. [14]
Social nature
The multiplayer nature of many BBS door games led to a highly social experience. Games such as Global War or Solar Realms Elite facilitated this by offering messaging systems players could use to communicate within the game. Treaty offers, gossip, and demands were common. [15]
Role-playing games like Legend of the Red Dragon allowed players to flirt with one another -- or marry.[16] Such relationships would be announced in the game's automated daily news bulletin.
BBS door games also inspired players to create art [17] and stories. [18]
Door games on this wiki
- DDST
- Buccaneer
- 1NS0MN1A
- Falcon's Honor
- Virtual Sysop
- From Here To Eternity
- Freedom Train
- Thieves' Guild
- Alpha Colony VI
- Planetary Conquest
- Fazuul
- The Clans
- Lore
- Food Fight
- Exitilus
- Final Frontier
- Esterian Conquest
- Shadow Board
- Board Master
- BBS Simulator
- Swords of Chaos
- BBS door game
- The Pit
- Murder Motel (PC)
- Land of Devastation
- Lemonade
- Operation Overkill II
- Ultimate Universe
- The Arcadian Legends
- Dungeon Master
- Usurper
- Barneysplat
- Global War
- Arrowbridge
- Assassin
- BBS door
- Falcon's Eye
- VGA Planets
- TradeWars 2002
- Legend of the Red Dragon
- Phantasia (video game)
- Pyroto Mountain
- Drugwars
- Category:Major BBS games
- Trade Wars
- STellar Chaos
- Tele-Arena
- PimpWars
- Kannons and Katapults
- Space Empire Elite
- Space Dynasty
- Solar Realms Elite
- Planets: The Exploration of Space
- Yankee Trader
- Barren Realms Elite
- Cripple Smash
External links
- BBS Archives - Collection of BBS doors and related files
- BBS Resource Site - Extensive collection of BBS-related material
References
- ↑ "BBS Door games". Moby Games. Retrieved 18 October 2012.
- ↑ "A Glossary of BBS Terms". InfoWorld. IDG Publications: 41. 15 Aug 1988.
A door is a portal between a BBS and another application, like a database. ... a program operating on a door through a BBS can be anything - from a game to a statistical analysis package.
- ↑ 3.0 3.1 3.2 Andrew Chen (25 Aug 2009). "BBS door games: Social Gaming innovation from the 1980s". andrewchenblog.com. Archived from the original on 30 August 2009. Retrieved 1 Feb 2013.
Door games are the "apps" to the BBS platform.
- ↑ Edwards, Benj (1 October 2010). "The Internet's Forgotten Games". PC Magazine. Archived from the original on 30 January 2013. Retrieved 18 October 2012.
- ↑ 5.0 5.1 5.2
Camper, Brett (2008). "Shareware Games: Between Hobbyist and Professional". In Wolf, Mark J. P. (ed.). The Video Game Explosion: A History from PONG to PlayStation and Beyond. ABC-CLIO. p. 155. ISBN 978-0-313-33868-7.
This reliance on the phone system made most BBSs local in scale ... Due to the modem's speed limitations, these BBSs were almost always presented as text rather than images. ... Solar Realms Elite ... was particularly advanced for its time. ... The range of evaluative axes allows players to explore a variety of strategies unseen even in most current titles in the genre.
- ↑ Leniart, Andrew (April 1994). "Games you can play on your local BBS". Online AMIGA!. Australian Commodore and Amiga Review: 62.
Barons Realms Elite (BRE for short) which combines trading and strategy to try and become the wealthiest baron in the land.
- ↑
Tresca, Michael J. (2011). The Evolution of Fantasy Role-Playing Games. McFarland & Company, Inc. p. 93-94. ISBN 9780786458950.
BBS door games were one means of attracting these players. Similar to interactive fiction, they were primarily single-player text games. The fantasy versions, like Seth Robinson's Legend of the Red Dragon, were relatively simple...
- ↑ Radoff, Jon (24 May 2010). "History of Social Games". radoff.com. Archived from the original on 29 May 2010. Retrieved 9 Jan 2013.
Meanwhile, many people were looking to engage in asynchronous games that wouldn't require groups to gather at set points in time ... The earliest implementations ... were BBS 'Door' games.
- ↑ Atkin, Denny (Oct 1991). "Reach out and play with someone". Compute!. ISSN 0194-357X.
Instead of calling up a national network to play Adventure all by yourself, you could just dial your local BBS and challenge a number of other players to games like TradeWars, a multiplayer space game. Most of these boards still only supported one user at a time, so players would have to take turns making their moves.
- ↑
Bobby Blackwolf (6 July 2008). "PS3 2.40 Firmware, Ticket To Ride, Mega Man 9". The Bobby Blackwolf Show (Podcast). Guest: Rob Roberts. Retrieved 22 April 2013.
Playing the old BBS doors. ... You did all your turns for the day, and at the end of the day it switched over. ... A lot of the BBS door games they were designed so only one person would be playing it at a time because a lot of the BBSes maybe only had one or two nodes.
- ↑ Patel, Stephen (28 Apr 1995). "Let Your Fingers Do the Talking at Capt. Redbeard's Bulletin Board". Los Angeles Times. Los Angeles Times Communications. ISSN 0458-3035.
Interactive games represent the essence of being on-line, according to Wihardja, because instead of playing a game against the computer, game-players can compete and match wits with fellow humans.
- ↑ Fowler, Dennis (Sep 1994). "Game BBSs bring a competitive edge to your online routine". Computer Shopper. SX2 Media Labs. ISSN 0886-0556.
If you're looking for graphics along the lines of Commander Keen, Seventh Guest, or Wolfenstein online, you'll be disappointed. Online gaming is restricted by both telephone bandwidth and developing standards for BBS graphics. ... In the meantime, you will still have plenty of fun with today's choices.
{{cite journal}}
: CS1 maint: date and year (link) - ↑ Tom, Knapp (3 Mar 1995). "Games? Did you say computer games?". Intelligencer Journal. LNP Media Group Inc. ISSN 0889-4140.
Sure, they can be graphic-lite, but they're competition-heavy. These aren't human-vs.-computer affairs - I'm talkin' interactive combat with one, several or dozens of other users. Some boards are linked to other BBSes, expanding the playing field to hundreds.
- ↑ Baker, Derek; Wice, Nathaniel, eds. (1994). netgames. Michael Wolff & Company. p. 11-12. ISBN 0-679-75592-6.
On the commercial services and BBSs some games come with fancy graphical 'frontends' that you run on your computer. ... Frontend programs replace typed commands and word descriptions with colorful pictures and point-and-click options.
- ↑ Josh Renaud (13 Feb 2013). "Solar Realms Elite memories". Break Into Chat. Retrieved 9 Sep 2013.
- ↑ Joe, DeRouen (May 1996). "Online BBS Gaming: Still alive and kicking". Computer Currents. Computer Currents Publishing Corp. ISSN 1090-7572. Archived from the original on 1996-05-17. Retrieved 2013-08-27.
Players in LORD can do a lot more than just fight; they can flirt with non-player characters and other players alike (and even get married!) ...
- ↑ Lasay, Fátima (2004). "No Carrier and Other Stories from Philippine BBS Culture" (PDF). Read_Me: Software Art & Cultures: 49. ISBN 8798844040.
However, what made 'Digiteer' quite popular was the door game. ... We also made images and absurd stories based on the door game 'Legend of the Red Dragon' ... A few people also began developing their own door games.
- ↑
Amit Patel. "Amit Patels' home page". Retrieved 19 October 2012.
Believe it or not, someone has written a strange sci-fi story that mentions the characters waiting for their SRE turns! And there are other stories about SRE too.